рабочий пример использования DirectSound на Delphi + несколько полезных процедур. В этом примере создается один первичный SoundBuffer и 2 статических, вторичных; в них загружаются 2 WAV файла. Первичный буфер создается процедурой AppCreateWritePrimaryBuffer, а любой вторичный - AppCreateWritePrimaryBuffer. Так как вторичный буфер связан с WAV файлом, то при создании буфера нужно определить его параметры в соответствии со звуковым файлом, эти характеристики (Samples, Bits, IsStereo) задаются в виде параметров процедуры. Time - время WAV'файла в секундах (округление в сторону увеличения).
procedure TForm1.FormCreate(Sender: TObject); begin if DirectSoundCreate(nil, DirectSound, nil) <> DS_OK then raise Exception.Create('Failed to create IDirectSound object'); AppCreateWritePrimaryBuffer; AppCreateWriteSecondaryBuffer(SecondarySoundBuffer[0], 22050, 8, False, 10); AppCreateWriteSecondaryBuffer(SecondarySoundBuffer[1], 22050, 16, True, 1); end;
procedure TForm1.FormDestroy(Sender: TObject); var i: ShortInt; begin if Assigned(DirectSoundBuffer) then DirectSoundBuffer.Release; for i := 0to1do if Assigned(SecondarySoundBuffer[i]) then SecondarySoundBuffer[i].Release; if Assigned(DirectSound) then DirectSound.Release; end;
procedure TForm1.AppWriteDataToBuffer; var AudioPtr1, AudioPtr2: Pointer; AudioBytes1, AudioBytes2: DWord; h: HResult; Temp: Pointer; begin H := Buffer.Lock(OffSet, SoundBytes, AudioPtr1, AudioBytes1, AudioPtr2, AudioBytes2, 0); if H = DSERR_BUFFERLOST then begin Buffer.Restore; if Buffer.Lock(OffSet, SoundBytes, AudioPtr1, AudioBytes1, AudioPtr2, AudioBytes2, 0) <> DS_OK then raise Exception.Create('Unable to Lock Sound Buffer'); end else if H <> DS_OK thenraise Exception.Create('Unable to Lock Sound Buffer'); Temp := @SoundData; Move(Temp^, AudioPtr1^, AudioBytes1); if AudioPtr2 <> nilthen begin Temp := @SoundData; Inc(Integer(Temp), AudioBytes1); Move(Temp^, AudioPtr2^, AudioBytes2); end; if Buffer.UnLock(AudioPtr1, AudioBytes1, AudioPtr2, AudioBytes2) <> DS_OK thenraise Exception.Create('Unable to UnLock Sound Buffer'); end;
procedure TForm1.AppCreateWritePrimaryBuffer; var BufferDesc: DSBUFFERDESC; Caps: DSBCaps; PCM: TWaveFormatEx; begin FillChar(BufferDesc, SizeOf(DSBUFFERDESC), 0); FillChar(PCM, SizeOf(TWaveFormatEx), 0); with BufferDesc do begin PCM.wFormatTag := WAVE_FORMAT_PCM; PCM.nChannels := 2; PCM.nSamplesPerSec := 22050; PCM.nBlockAlign := 4; PCM.nAvgBytesPerSec := PCM.nSamplesPerSec PCM.wBitsPerSample := 16; PCM.cbSize := 0; dwSize := SizeOf(DSBUFFERDESC); dwFlags := DSBCAPS_PRIMARYBUFFER; dwBufferBytes := 0; lpwfxFormat := nil; end; if DirectSound.SetCooperativeLevel(Handle, DSSCL_WRITEPRIMARY) <> DS_OK thenraise Exception.Create('Unable to set Coopeative Level'); if DirectSound.CreateSoundBuffer(BufferDesc, DirectSoundBuffer, nil) <> DS_OK thenraise Exception.Create('Create Sound Buffer failed'); if DirectSoundBuffer.SetFormat(PCM) <> DS_OK thenraise Exception.Create('Unable to Set Format '); if DirectSound.SetCooperativeLevel(Handle, DSSCL_NORMAL) <> DS_OK thenraise Exception.Create('Unable to set Coopeative Level'); end;
procedure TForm1.AppCreateWriteSecondaryBuffer; var BufferDesc: DSBUFFERDESC; Caps: DSBCaps; PCM: TWaveFormatEx; begin FillChar(BufferDesc, SizeOf(DSBUFFERDESC), 0); FillChar(PCM, SizeOf(TWaveFormatEx), 0); with BufferDesc do begin PCM.wFormatTag := WAVE_FORMAT_PCM; if isStereo then PCM.nChannels := 2 else PCM.nChannels := 1; PCM.nSamplesPerSec := SamplesPerSec; PCM.nBlockAlign := (Bits div8) * PCM.nChannels; PCM.nAvgBytesPerSec := PCM.nSamplesPerSec * PCM.nBlockAlign; PCM.wBitsPerSample := Bits; PCM.cbSize := 0; dwSize := SizeOf(DSBUFFERDESC); dwFlags := DSBCAPS_STATIC; dwBufferBytes := Time * PCM.nAvgBytesPerSec; lpwfxFormat := @PCM; end; if DirectSound.CreateSoundBuffer(BufferDesc, Buffer, nil) <> DS_OK thenraise Exception.Create('Create Sound Buffer failed'); end;
procedure TForm1.Button1Click(Sender: TObject); begin CopyWAVToBuffer('1.wav', SecondarySoundBuffer[0]); CopyWAVToBuffer('flip.wav', SecondarySoundBuffer[1]); if SecondarySoundBuffer[0].Play(0, 0, 0) <> DS_OK then ShowMessage('Can not play the Sound'); if SecondarySoundBuffer[1].Play(0, 0, 0) <> DS_OK then ShowMessage('Can not play the Sound'); end;